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I’m a CG GENERALIST specialized in real-time assets creation, with a background in traditional Art and Design, and 20 years of experience in Video Games and Animation production.
I recently worked as Lead Environment Artist on the Cyberpunk 2077 project.

I graduated from the prestigious Video Game Design course at Vancouver Film School in 2019. My final project was awarded the Unity Student project of the Year.

I’m a computer graphics Swiss army knife, specialized in creating outstanding assets and designing efficient production pipelines. A large number of experiences as a digital artist in very different positions allowed me to build a solid and wide expertise in the field: from digital sculpting for animation to creating shaders for video games; from game characters rigging to creating outstanding VR experiences optimized for mobile.

I’m a reliable hard worker who takes pride in his job's quality and has a knack for getting things done. 

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Please contact me through my LinkedIn page.

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